Perfect Guess

Players: 1+

Playing Time: Short (5-10 mins per round)

Genres: Mapp Games, Dice Games, Prediction Games

Introduction
Perfect Guess is an original board game from the Mapp Games board game series created by Hotchoc26. It involves players having to predict the space that they will land on before they roll a 6 sided dice 9 times. The closer the prediction is, the more points is awarded.

Aim of the game
The aim of the game is to accumulate the most points when all round scores are added.

Setting Up
Each player takes a score sheet and writes their name, and players must agree on a number of rounds to play, which is then written down on all score sheets. Then players take in turns to roll the dice to see who goes first, where the highest roller goes first.

Gameplay
On a player's turn, they must first predict the final space that they will land on when they have finished rolling the dice 9 consecutive times. They then begin rolling the dice 9 times and after their 9th roll they must compare the finishing space with the predicted space. Landing on the predicted space before the player's rolls are finished does not count as a perfect guess, and players must finish their rolls before the round ends. A perfect guess is worth 1000 points, whereas each space away from the predicted space is 100 points less of 1000. There is also a score noted on each space which adds to this total, including minus points.

The Board
The board consists of x spaces, with the first 9 marked 'impossible', which means that there is no chance of ending on any of those marked squares after 9 rolls. The first possible ending space is marked 'Lowest Possible Roll' which can only be landed on by rolling a 1 nine times during a round, which scores x points. The 'Highest Possible Roll' space is marked at the end of the board which is also only obtained by rolling 9 sixes in a round, also scoring x points.

Extra Roll spaces
The Extra Roll spaces marked on the board allow the player to be given an extra roll to their standard 9 rolls. They are given no choice but to have to roll a 10th time, even if they don't want to.

Changing Direction
If during the round the player goes past the predicted square, they are able to go backwards in the other direction and hope to reach the predicted space. They can also go forward again if they have a sufficient number of rolls available.

Walkthrough
Walkthrough coming soon!